Devlog · REZİL · Game rules

Small rules, big laughs: REZİL's scoring and the cut reverse round

Why a worst-answer-wins round was cut, how points and Crowd Pick work, and why party rules should fit in one sentence.

The cards in REZİL get most of the attention, but the rules decide whether a table keeps laughing for an hour or drifts off after three rounds. Party rules have a strange job. They need to create just enough structure for the jokes to land, and then get out of the way.

This post covers how a REZİL round works, how scoring is set up, and the one rule I cut from the game entirely: a round where the worst answer wins.

How a round works

The host creates a party and shares a room code. Friends join from their own phones, so there are no cards to pass around. A table holds 3 to 10 players, and bots can fill empty seats or let you learn the flow alone.

Each round, a pink prompt card appears. Everyone picks an answer from their hand to complete it; a "Pick 2" prompt takes two cards in order. Then a winner is chosen. There are two ways to judge:

  • Rotating judge. One player sits out, reads all the combinations and picks the winner. The judge changes every round.
  • Democracy. Everyone votes, and you cannot vote for your own answer. A tie is settled by a coin flip.

The coin flip is a small example of the philosophy. A tie-break rule that needs a discussion kills the moment. A coin flip takes one second, and people laugh at it too.

REZİL main menu screenshot titled 'Your phones are the cards', with buttons to host a party, play with bots and join with a code
Host a party, share the code, and everyone plays on their own phone.

How scoring works

Scoring is deliberately simple. Winning a round earns 5 points. On top of that, the crowd's favourite answer earns 1 point, so a card that makes the whole table laugh still pays off even when the judge picks something else. The host can add a few optional rules under More options:

  • Underdog adds a point for winning a round from last place, which keeps trailing players in the game.
  • Judge's Choice and Twists (double points, lightning rounds, hand swaps) add variety for groups who want it.

There are four modes. Classic plays to a target score the host sets. Speed does the same with timed turns. Blitz plays against a clock, and the highest score wins. Unlimited runs until the host ends it. If your hand is hopeless, "Touch grass" lets you swap your whole hand once per game.

Timed modes have one more small rule: if a player's turn runs out, the game can play for them, so one distracted friend never stalls the whole table. And if you just want to learn the flow, Play with bots runs a full game with no one else in the room.

The rule of thumb: every rule should be explainable in one sentence by the person holding the phone. If it needs a second sentence, it is probably an option, not a default.

Why the reverse round was cut

One idea sounded great on paper: a reverse round, where the worst answer wins. It is a common house rule in card games, and it looked like an easy way to add variety. In practice, it muddied the fun. Here is why it did not fit.

  • It blurs what to aim for. In a normal round you play your funniest card. In a reverse round you are supposed to play a bad one, but a "bad" answer that is funny is the whole point of the game. When the goal is unclear, players hesitate and the pace drops.
  • It wastes good cards. The sensible move is to hold back your best answers until the round is over, which makes a reverse round feel like a pause, not a twist.
  • Judging gets confusing. Should the winner be the least funny, the most awkward or the funniest "bad" answer? That is a debate about rules, not a laugh about cards.

The standard game now never asks you to play badly on purpose. Every round has the same goal: make the table laugh. The reverse round is gone completely, not hidden behind an option: if a rule makes players unsure what "good" means, it does not belong in the game at all.

Rules around the game, not inside it

Some rules protect the mood rather than the score. REZİL is free with ads, but ads are designed to appear between games, never during a round. An optional one-time purchase, Remove Ads + Party Pass, removes ads for its owner and gives an ad-free room when that owner hosts. It is not a subscription.

Players can report or block someone from the player menu in a room; a blocked player cannot join rooms you host. And the game is for players aged 16 and over, with text-only cards.

REZİL player avatars: colourful round cartoon faces wearing hats, glasses and crowns
Players, not rules, should be the loudest thing at the table.

For the craft behind the cards themselves, read inside a REZİL deck. For why each language has its own deck, read writing REZİL in 10 languages.

Can Fabrika mascot: a purple cat engineer with goggles and a wrench, leaning on a wooden sign

The door is open

Players, press, publishers and collabs: all welcome.